NAME Class::Accessor::Constructor - Constructor generator VERSION version 1.111590 SYNOPSIS package MyClass; use base 'Class::Accessor::Constructor'; __PACKAGE__->mk_constructor; DESCRIPTION This module generates accessors for your class in the same spirit as Class::Accessor does. While the latter deals with accessors for scalar values, this module provides accessor makers for rather flexible constructors. The accessor generators also generate documentation ready to be used with Sub::Documentation. METHODS mk_constructor Takes an array of strings as its argument. If no argument is given, it uses "new" as the default. For each string it creates a class constructor which is quite powerful and flexible. It supports "customizable munging of arguments" "customizable sorting of arguments" "inherited default values" "an optional init() method" The constructor accepts named arguments - that is, a hash - and will set the hash values on the accessor methods denoted by the keys. For example, package MyClass; use base 'Class::Accessor::Constructor'; __PACKAGE__->mk_constructor; package main; use MyClass; my $o = MyClass->new(foo => 12, bar => [ 1..5 ]); is the same as my $o = MyClass->new; $o->foo(12); $o->bar([1..5]); The constructor will also call an "init()" method, if there is one. The arguments are munged beforehand - if a single argument is a hashref is passed in, it is expanded out, the the key/value pairs - whether originally as a hash ref or a list - may be reordered as typically occurs with perl hashes. For example: package Simple; use base 'Class::Accessor::Constructor'; __PACKAGE__ ->mk_constructor ->mk_accessors(qw(a b)); use constant DEFAULTS => (a => 7, b => 'default') ; Somewhere else: use Simple; my $test1 = Simple->new; # now a == 7, b == 'default' my $test2 = Simple->new(a => 1); # now a == 1, b == 'default' my $test3 = Simple->new(a => 1, b => 2); # now a == 1, b == 2 Defaults can be inherited per Data::Inherited's "every_hash()". Example: package A; use base 'Class::Accessor::Constructor'; __PACKAGE__->mk_constructor->mk_accessors(qw(a b)); use constant DEFAULTS => (a => 7, b => 'default'); and package B; use base 'A'; use constant DEFAULTS => (a => 23); then use A; use B; my $test1 = A->new; # now a == 7, b == 'default' my $test2 = B->new; # now a == 23, b == 'default' If a class wants to order some args first, it can define a "FIRST_CONSTRUCTOR_ARGS()" list, which will be cumulative over inheritance tree due to Data::Inherited. "FIRST_CONSTRUCTOR_ARGS()" should return a list of argument names that have to come first; if a constructor is called, those arguments are set first, whereas the other ones are set in an unspecified order. Example: package Simple; use base 'Class::Accessor::Constructor'; __PACKAGE__->mk_constructor->mk_accessors(qw(b)); use constant FIRST_CONSTRUCTOR_ARGS => ('b'); # make 'a' dependent on 'b' sub a { return $_[0]->{a} if @_ == 1; $_[0]->{a} = $_[1] + $_[0]->b; } then my $test = Simple->new(a => 1, b => 2); will set "b" first, then set "a" (to 3). As mentioned, arguments are munged beforehand automatically, but you can also customize the munging. By default, my $test = Simple->new(a => 1, b => 2) is the same as my $test = Simple->new({ a => 1, b => 2 }) Suppose you have a class that has one preferred accessor, and you want to simplify its usage so that if the constructor is called with a single value, it is passed to that preferred accessor. Given that the "Simple" class defines sub MUNGE_CONSTRUCTOR_ARGS { my $self = shift; return %{ $_[0] } if @_ == 1 && ref($_[0]) eq 'HASH'; return (b => @_) if @_ % 2; # odd number of args return @_; } then an object could be constructed like this my $test = Simple->new('blah'); which would be munged to be equivalent to my $test = Simple->new(b => 'blah'); If you define an "init()" method, the constructor calls it with the munged args as the very last thing. mk_constructor_with_dirty Like "mk_constructor()", but also keeps track of whether the object has been modified. This is useful, for example, when you have read the object from a storage and at the end you want to write it back if it has changed. This method generated saves you from having to update a dirty-flag in each accessor. It achieves its purpose by doing a tie() on the blessed hash that is the object, so there is some performance penalty. But it also works when someone tries to break encapsulation by accessing hash elements directly instead of going via the accessors. See Class::Accessor::Constructor::Base for details. If you want that behaviour only in a part of your inheritance tree, redefine the constructor at the appropriate point. For example: package Foo; use base 'Class::Accessor::Constructor'; __PACKAGE__->mk_constructor; package Bar; use base 'Foo'; __PACKAGE__->mk_constructor_with_dirty; Now objects of type "Foo" will not keep a dirty-flag, but objects of type "Bar" and its descendants will. mk_singleton_constructor Like "constructor" but constructs a singleton object. INSTALLATION See perlmodinstall for information and options on installing Perl modules. BUGS AND LIMITATIONS No bugs have been reported. Please report any bugs or feature requests through the web interface at . AVAILABILITY The latest version of this module is available from the Comprehensive Perl Archive Network (CPAN). Visit to find a CPAN site near you, or see . The development version lives at and may be cloned from . Instead of sending patches, please fork this project using the standard git and github infrastructure. AUTHOR Marcel Gruenauer COPYRIGHT AND LICENSE This software is copyright (c) 2007 by Marcel Gruenauer. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.